Module:Random
From Generations
Coming soon
local p = {}
local seeded
local randomseed = math.randomseed
local random = math.random
function p.random( m, n )
if not seeded then
p.seed()
end
return random( n and m or m and 1 or 0, n or m or 1 )
end
function p.seed( seed )
randomseed( seed or ( os.time() + os.clock() * 1000000000 ) )
-- First few values of seed is not guaranteed to be random on some platforms
random()
random()
seeded = true
end
return p
--[[Derived from Minecraft unofficial wiki (https://minecraft.fandom.com/wiki/), licensed under CC BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/2.5).
--]]