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	<id>https://generations.gg/index.php?action=history&amp;feed=atom&amp;title=Effort_Values</id>
	<title>Effort Values - Revision history</title>
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	<updated>2026-04-17T09:16:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://generations.gg/index.php?title=Effort_Values&amp;diff=13022&amp;oldid=prev</id>
		<title>A Fish: Created page with &quot;&#039;&#039;&#039;Effort Values&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;EVs&#039;&#039;&#039;, are values that strenghten your Pokemon by increasing its stats, they are mainly obtained by fighting other Pokemon.&lt;br&gt; From 1 to 3 EVs can be obtained by defeating an opposing Pokemon, up to a maximum of 510 points per Pokemon, or 252 per individual stat.  EVs affect stats, increasing their value proportionally to the Pokemon&#039;s level, up to requiring 4 EV points for a single extra stat point.&lt;br&gt; A leve...&quot;</title>
		<link rel="alternate" type="text/html" href="https://generations.gg/index.php?title=Effort_Values&amp;diff=13022&amp;oldid=prev"/>
		<updated>2023-03-05T19:45:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Effort Values&amp;#039;&amp;#039;&amp;#039;, also referred to as &amp;#039;&amp;#039;&amp;#039;EVs&amp;#039;&amp;#039;&amp;#039;, are values that strenghten your &lt;a href=&quot;/index.php/Pokemon&quot; title=&quot;Pokemon&quot;&gt;Pokemon&lt;/a&gt; by increasing its stats, they are mainly obtained by &lt;a href=&quot;/index.php/Battle&quot; class=&quot;mw-redirect&quot; title=&quot;Battle&quot;&gt;fighting&lt;/a&gt; other Pokemon.&amp;lt;br&amp;gt; From 1 to 3 EVs can be obtained by defeating an opposing Pokemon, up to a maximum of 510 points per Pokemon, or 252 per individual stat.  EVs affect stats, increasing their value proportionally to the Pokemon&amp;#039;s level, up to requiring 4 EV points for a single extra stat point.&amp;lt;br&amp;gt; A leve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effort Values&amp;#039;&amp;#039;&amp;#039;, also referred to as &amp;#039;&amp;#039;&amp;#039;EVs&amp;#039;&amp;#039;&amp;#039;, are values that strenghten your [[Pokemon]] by increasing its stats, they are mainly obtained by [[battle|fighting]] other Pokemon.&amp;lt;br&amp;gt;&lt;br /&gt;
From 1 to 3 EVs can be obtained by defeating an opposing Pokemon, up to a maximum of 510 points per Pokemon, or 252 per individual stat.&lt;br /&gt;
&lt;br /&gt;
EVs affect stats, increasing their value proportionally to the Pokemon&amp;#039;s level, up to requiring 4 EV points for a single extra stat point.&amp;lt;br&amp;gt;&lt;br /&gt;
A level 100 Pokemon can gain a maximum of 63 extra stat points in a certain stat, and a total maximum of 127 stat points across all stats due to the effects of EVs.&lt;br /&gt;
&lt;br /&gt;
Opposite to [https://bulbapedia.bulbagarden.net/wiki/Individual_values Individual Values], which are the innate potential of a Pokemon, the Effort Values can be trained and modified by the use of a number of [[Effort Values#Items|items]].&lt;br /&gt;
&lt;br /&gt;
=== Gaining ===&lt;br /&gt;
The Effort Values come in six variants: &amp;lt;span style=&amp;quot;color:#ff4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#f08030;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#f8d030;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#6890f0;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Special Attack&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#78c850;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Special Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#f85888;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, one for each of the existing stats.&lt;br /&gt;
&lt;br /&gt;
Defeating a [[Pokemon]] in [[battle]] allows your Pokemon to gain from 1 to 3 EV points, the amount and type of points yielded variates depending on the defeated Pokemon species.&lt;br /&gt;
:Refer to the [[Pokemon|Pokemon page]] or the [[Effort Values/Yield|EV Yield Chart]] for a list.&lt;br /&gt;
It is possible to increase the amount of Effort Values gained from a [[battle]] by making your Pokemon [[Held Items|hold]] a {{i|Macho Brace}}[[#Power_Items|Power Item]] or by infecting it with [[Pokerus]].&lt;br /&gt;
&lt;br /&gt;
{{i|Exp Share}}[[Exp Share|Exp Shares]] and {{i|Exp All}}[[Exp All]] can also be used to share EVs between the Pokemon in your [[party]], if the Pokemon on field cannot gain any more EVs, all the points are transferred to the Pokemon holding the [[Exp Share]].&lt;br /&gt;
&lt;br /&gt;
== EV Training ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;EV Training&amp;#039;&amp;#039;&amp;#039; is a process of gaining and removing EVs to strenghten your Pokemon. Assuming your Pokemon will eventually reach level 100, your aim is to train it to have 252 EVs in each of its primary stats, keep track of your Pokemon evs in its [[PokeChecker|Stats]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
Training your Pokemon may be a long and time-consuming process, but it is possible to hasten it by the use of [[#Items|Training Items]].&lt;br /&gt;
* In &amp;#039;&amp;#039;Single-player&amp;#039;&amp;#039; - Check the [[Effort Values/Yield|EV Yield Chart]], decide on a Pokemon with an high spawn-rate and hunt it down.&lt;br /&gt;
* On a &amp;#039;&amp;#039;Server&amp;#039;&amp;#039; - Seek help from other players, battling a trainer with a team specified for EV Training tremendously accelerates the process.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{EvMedicineBox|center=y}}&lt;br /&gt;
====Power Items====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Items&amp;#039;&amp;#039;&amp;#039; are some selected [[items]] that affect the amount of EVs your Pokemon gains in [[battle]]. They all stack with the [[Pokerus]] condition.&lt;br /&gt;
{{ItemDescTop|Water}}&lt;br /&gt;
{{Desc|Macho Brace|Holding this stiff, heavy brace halves a Pokemon&amp;#039;s Speed in [[battle]] but doubles the amount of EVs gained.}}&lt;br /&gt;
{{Desc|Power Weight|Holding this weight halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 HP EVs to the gained amount.}}&lt;br /&gt;
{{Desc|Power Bracer|Holding this bracer halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 Attack EVs to the gained amount.}}&lt;br /&gt;
{{Desc|Power Belt|Holding this belt halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 Defense EVs to the gained amount.}}&lt;br /&gt;
{{Desc|Power Lens|Holding this lens halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 Special Attack EVs to the gained amount.}}&lt;br /&gt;
{{Desc|Power Band|Holding this band halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 Special Defense EVs to the gained amount.}}&lt;br /&gt;
{{Desc|Power Anklet|Holding this anklet halves a Pokemon&amp;#039;s Speed in [[battle]] but adds 8 Speed EVs to the gained amount.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Effort Values/Yield]]&lt;/div&gt;</summary>
		<author><name>A Fish</name></author>
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